There are two such weapons in Crysis 2, the second of which you only get in the last portions of the game.Ī great marksman rifle patterned after the H&K PSG-1 (with a similar magazine size). It can be silenced, allowing you the luxury of delivering suppressed kill-shots at long range. The downside of this weapon is the small amount of ammunition allocated to it - a maximum of 24 to 25 shots at any one time.Ī louder, stronger version of the DSG-1. The shots penetrate some objects and obstacles but revealing yourself during the last few missions of Crysis 2 may not be a good idea. The following weapons are special-case or experimental weapons. Some have unique features that help in some cases, but hinder you in others. Refer to the weapon's box for further details.Ī light support weapon dating back to the Vietnam conflict. 100 round, belt-fed weapon which is handy for close-range fighting. If you know you are going to be fighting a lot of Ceph (with no recourse), take this weapon along.
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You can carry enough ammunition for two full belts of fury.Īn explosive grenade launcher.
Handy for certain cases, but since you have to lug it around with you, it's not always great to have when you need more ammunition or an M-60. It fires timed or impact explosives (use the FIRE MODE switch to cycle) and ammunition for the weapon is almost non-existent.Īn experimental microwave cannon. Unless you find another weapon later, you cannot reload it. You can charge the weapon (hold the TRIGGER) and basically microwave / pop Ceph (never humans) in their combat machines. The weapon will not work against the Ceph Pinger but damages other Ceph units. This is the weapon to always have, simply because of the destruction of the. As trooper Rell puts it in Bulletstorm, this weapon will give you ". one helluva murder boner." The downside of carrying this weapon around is that you need to drop it before you can properly operate switches and use the VISOR. That is one annoyance that slows down your progress. A shoulder-mounted universal warhead launcher. You normally can only carry four of them, but the game occasionally glitches and lets you carry more (this is still being worked out). Your four JAWs are best saved for destroying Ceph Pingers, as you can give it one big sting from far away. Never use the JAW unless you have another lying around, as their numbers in the game are very limited.
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Press D-PAD RIGHT or check your PC key binds to select the JAW and C4.